http://www.airliners.net/aviation-forums/trip_reports/read.main/107843/
http://www.istockphoto.com/file_closeup/objects-equipment/560847-airport-fuel-truck.php?id=560847
http://www.notarealthing.com/2010/09/skyfleet-and-texron/
Simple objects - cylinder
Select polygons around base of shaft - delete
Edge ''tool / selector'' - hold shift - drag outwards horizontally - repeat vertically - repeat for base
Select top + bottom edge of flat side - connect - connect options (side box) - slide + pinch 2 segments
Repeat for opposite side + to add shown below geometry
Select polygon - inset
inset again then move backwards to create indent - curves created by manipulating earlier added resolution / geometry
Remove top to polygons along shaft - cap - select capped polygon surface
Extrude vertically
Select end polygon + extrude
Select cylindrer + newly created bar - detach
Select all other geometry (rear base) - mirror / symmetry - create mirrored entity
Place apprpriately
Select opposite edges as shown below - bridge
Re-attach all geometry together - target weld loose vertex to remove gaps / overlaps
select cylinder end polygon - extrude - select end border + cap to create back face
CAB ATTEMPT 1
Create box - many segments
Manipulate vertex to create truck front shape as shown below
Extrude to half width of cab
CAB ATTEMPT 2
Create tube - select outside edge vertex - move backwards to create sloped angle - remove unwanted segments to create arch
Select - boarder - cap bottom of arch
Select back edge - hold shift - move vertically - adjust vertex positions to create bonnet shape - hold shift pull horizontally
Select vertical edge to pull out door base - separately select bonnet edge and pull out (hold shift + move) to create windscreen and roof
To create boarder for side window loose geometry needs to be tied together to form closed boarder to be capped. Target weld vertex together below is a before shot
After shot
Polygon select all geometry as shown below - detach
Select front - turbo smooth
Mirror / symmetry to create full front cab - attach new segment to orginial
Remove two segments creating windscreen - target weld geometry to create boarder
Cap boarders
Wheels
Create tube (many segments) - manipulate vertex to give rounded, softer appearance
Create cylinder with minimum 5 cap segments
Manipulate segment radii to allow narrow wide narrow config - select wide section ring using polygon select - move backwards to create indent
Clone wheel and tyre to create back wheel - mirror / symmetry both wheels too create wheels for otherside
Create three cylinders, two sizes - configure as shown below - put together to create exhaust- align with side of vehicle
Underside of vehicle has no geometry - select front edge + back edge - bridge
Result of bridge
Basic render check
Wide angle mirror - create cone - on large cap select polygon - inset - move geometry inwards
Create cube - select one shaft side - polygon - inset - move polygon inwards
Position accordingly
Create cube - many segments - select modifier bend - set angle
Move into position to create illusion of support
Attach and bridge to mirror - ad straight supports to long mirror - use simple cuboids
Materials
Create colour bitmaps + logo bitmaps + metals + rubber
Use raytrace maps on reflect + refract to create glass
Select all cylinder geometry - detatch
Select top edge of side + bottom - connect - 2 segments - pinch
Select polygons as shown
Apply bitmap/material logo to section - scale + move until desired outcome.
Apply mirrored + reversed logo to opposite side (with placement manipulation rotation may be required)
Apply all other materials