Grill
Select polygons on front of vehicle - remove to create hole - manipulate vertex to create accurate boarder
use msmooth to generate more accurate profile. - select boarder - hold shift pull inwards - generate geometry for inside of grill
Create cube - change settings to generate strip - rotate to generate appropriate angle.
tools - array - create vertical array many elements in vertical direction
Add splitters (cube - narrow strip - place as appropriate)
Light casings
Create cube - 2 segments (shaft)
Select both side polygons - inset , by polygon - move polygons inwards to create hollow case
Manipulate shape and move into position
Hide front hood part of car - select inside side casing geometry's - delete - this leaves a border around floating back inside casing polygon + inside edge of front of component of each hollowing - select inside edge of front of component
Cap - detach - extrude - move away (in single plane) away from casing
Select inside boarders - bridge to replace previously deleted geometry
Unhide truck components
Manipulate casing to fit onto truck correctly
Symmetry to create duplicate for alternate side of vehicle
Cage to hold lights on roof
select roof polygon - inset - select created boarder - extrude
Select outside centre polygons - delete
Bridge open edges to re seal geometry
Main spinning lights
Cone - top diameter greater than lower - select top polygon - inset - extrude - inset - select boarder - extrude
Delete boarder
select inside boarder - cap
select outside boarder - cap
Turbo smooth
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