Thursday, 3 March 2011

Truck Improvements


Grill

Select polygons on front of vehicle - remove to create hole - manipulate vertex to create accurate boarder



use msmooth to generate more accurate profile. - select boarder - hold shift pull inwards - generate geometry for inside of grill





Create cube - change settings to generate strip - rotate to generate appropriate angle.






tools - array - create vertical array many elements in vertical direction






Add splitters (cube - narrow strip - place as appropriate)






Light casings

Create cube - 2 segments (shaft)




Select both side polygons - inset , by polygon - move polygons inwards to create hollow case





Manipulate shape and move into position






Hide front hood part of car - select inside side casing geometry's - delete - this leaves a border around floating back inside casing polygon + inside edge of front of component of each hollowing - select inside edge of front of component





 Cap - detach - extrude - move away (in single plane) away from casing





Select inside boarders - bridge to replace previously deleted geometry




Unhide truck components




Manipulate casing to fit onto truck correctly





Symmetry to create duplicate for alternate side of vehicle




Cage to hold lights on roof

select roof polygon - inset - select created boarder - extrude



Select outside centre polygons - delete




Bridge open edges to re seal geometry






Main spinning lights 

Cone - top diameter greater than lower - select top polygon - inset - extrude - inset - select boarder - extrude




Delete boarder




select inside boarder - cap




select outside boarder - cap




Turbo smooth














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