Reference pic
Create cylinder - extrude - 20+ sides - smooth - editable poly
Inset - front and back - Remove excess geometry
bridge gaps in geometry - creating to archs
Clone - move second arch required distance
Attach to each other
Remove depth geometry (change of build plans)
Bridge arches using bridge tool under edges
re create - depth
By building this method lost smooth geometry in curves - straight edges were simply projected for depth
Rebuilt from scratch
Bridged as originally planned
Capped all gaped geometry caused by this method
Increased depth of body compared to wheel arch
Removed excess geometry
Removed front arch
Replaced with flat plane
Extruded box from bottom edge. Moved vertices to create angle
Removed excess geometry
extruded centre
Angled centre (to allow room for airplane front axel)
Extrude forward to create font of truck
Extrude vertically to create cabin
use connect tool to add geometry to angle cabin backwards - use inset to create window geometry
Select window geometry and extrude into cockpit create indentation
repeat technique to create indents for lights
Create box 2 verticle sections by 3 horizontal - editable poly
Edit vertex to create step - assign material and attach to body
Add geometry for sun roof (half of geometry for use with symmetry later
Use previous technique to create details in indents
Apply materials - detach indents to apply black material for illusion components
Use symmetry to create whole body
Import wheels from truck
Created wrong sized wholes for wheels (should have built around wheels at start!!) Learnt and method used for airplane steps
Created new cylinder - cut geometry of old arch - bridged geometry - removed new excess geometry
No comments:
Post a Comment