Making Leaf using plane
Editing picture
Took given image "leafLARGE" - imported to "Sketch book Pro"
Flooded background making sure to bleed over edges
Created second layer to picture - white leaf on black background
Editing material
diffuse - bitmap - use file
Maps - opacity - use same file
maps - bump - use same file - very high figure
Manipulate the plane
render - STILL PROBLEMS WITH OPACITY WILL ASK IN CLASS
Produce shine shine material
Extended primatives - torus knot
Material editor - anisotropic shader - high specular level + high anisotropy level
material editor - maps - reflection - bitmaps - insert pic to be reflected
producing multi sub object material
standard primatives - teapot - editable poly - scroll down to polygon material ids
select element - selesct each part and change material id
material editor - change standard to multi/sub object
Change sub colours - remove unused slots
Make bitmap (JPEG format)
Material editor - diffuse box - bitmap - select file
Create object click and drag over to object to apply
Shaders
- tried all shaders individually to assess outcome.
have not created jpeg for each one as deemed unnecessary