Tuesday, 12 April 2011

Environment + lighting



reference


Reference picture + material sample used for grass effects

Setup 1 light to create settings to give desired effect - tools - arrayed to cover entire roof of hangar


Created outdoor fairy light to desired specification - the cloned and placed along lining of roof as desired



Rendered to test (lots and lots of testing this is an overview)


Dragged out extremly large plane (scence floor)


Highlighted and detached required sections and applied grass material (shown previously)


Created atmosphere / moon lighting. 1 bulb - 1000% intensity - test rendered (many many mutilple times) to achieve aquired effect


Created complicated material using splat to show splats as reflections with desire to create water puddles



adjusted puddle sizes


test rendered


Along grass sections created barriers - then added fairy lights to travel down barrier (one fairy light arrayed


Showing array




Test rendering




LIGHTING TOWERS

Create cylinder


inset - bevel extrude so top is slightly narrower then base


Create box - rotate - position on pole as light casing arm pole


tools - array - rotation - 6 - 360'



Create cylinder


Take geometry of one end - bend towards base across single plane - this creates pinch


Place on to single supporting arm (previously array)


array with same settings


Add light to lamp centre - adjust light setting and array same settings as before


Created corrugated door for hangar - duplicated ready to animate


Showing surface texture (highlight every other vertex and push inwards)


Created duplicate hangar (shell no internal lights)



Placed in background

Tow truck

Reference pic


Create cylinder - extrude - 20+ sides - smooth - editable poly


Inset - front and back - Remove excess geometry

bridge gaps in geometry - creating to archs


Clone - move second arch required distance


Attach to each other


Remove depth geometry  (change of build plans)


Bridge arches using bridge tool under edges


re create - depth



By building this method lost smooth geometry in curves - straight edges were simply projected for depth


Rebuilt from scratch


Bridged as originally planned


Capped all gaped geometry caused by this method



Increased depth of body compared to wheel arch


Removed excess geometry


Removed front arch



Replaced with flat plane



Extruded box from bottom edge. Moved vertices to create angle


Removed excess geometry


extruded centre


Angled centre (to allow room for airplane front axel)


Extrude forward to create font of truck


Extrude vertically to create cabin



use connect tool to add geometry to angle cabin backwards - use inset to create window geometry



Select window geometry and extrude into cockpit create indentation


repeat technique to create indents for lights


Create box 2 verticle sections by 3 horizontal - editable poly


Edit vertex to create step - assign material and attach to body


Add geometry for sun roof (half of geometry for use with symmetry later



Use previous technique to create details in indents




Apply materials - detach indents to apply black material for illusion components




Use symmetry to create whole body


Import wheels from truck


Created wrong sized wholes for wheels (should have built around wheels at start!!) Learnt and method used for airplane steps


Created new cylinder - cut geometry of old arch - bridged geometry - removed new excess geometry