standard primatives - cone - size using reference planes
Editable poly - edge - loop select both sides - scale - drag inwards
Turbo smooth
Select edge - loop - select second loop - scale in
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Wheels
Cylinder - line up geometry with tyre - hide tyre - [height segments 1] [cap segments 3]
Editable poly - select edge - loop - scale
Select poly - move geometry backwards - FIND OUT DOESNT WORK - REPEAT PROCESS USING CAP SEGMENTS 5
Repeat process - next slide showing intended result with materials + turbo smooth + attached to tyre
Tools - mirror - offset 1.0 - y axis - instance (so changes apply to both)
Cylinder to bridge gap - attach
Tools - mirror - add cylinder to bridge gap
Copy - instance
Extend undercarriage support arm up to fuselage. Select polygon that would intersect.
Extrude - inset - move polygons back into fuselage leaving square tube.
Remove front / rear sides of tube. Bridge gaps in remaining tube sections. Extend undercarriage arm up into fuselage
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Reposition rear gears to mimic 747 positions. Begin enhancing appearance. Support leg change from single cylinder to larger diameter on top of smaller diameter cylinder (raise cylinder - select bottom polygon - inset - extrude) - create clones and rescale + position to create more realistic appearance
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Select polygons where undercarriage doors would be - this will allow a reference point when flicking between vertex + polygons because selections are saved
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Manipulate vertex to create more accurate door profile.
Detach - extrude for thickness
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Rotate into position