standard primatives - cone - size using reference planes
Editable poly - edge - loop select both sides - scale - drag inwards
Turbo smooth
Select edge - loop - select second loop - scale in
Wheels
Cylinder - line up geometry with tyre - hide tyre - [height segments 1] [cap segments 3]
Editable poly - select edge - loop - scale
Select poly - move geometry backwards - FIND OUT DOESNT WORK - REPEAT PROCESS USING CAP SEGMENTS 5
Repeat process - next slide showing intended result with materials + turbo smooth + attached to tyre
Tools - mirror - offset 1.0 - y axis - instance (so changes apply to both)
Cylinder to bridge gap - attach
Tools - mirror - add cylinder to bridge gap
Copy - instance
Extend undercarriage support arm up to fuselage. Select polygon that would intersect.
Extrude - inset - move polygons back into fuselage leaving square tube.
Remove front / rear sides of tube. Bridge gaps in remaining tube sections. Extend undercarriage arm up into fuselage
Reposition rear gears to mimic 747 positions. Begin enhancing appearance. Support leg change from single cylinder to larger diameter on top of smaller diameter cylinder (raise cylinder - select bottom polygon - inset - extrude) - create clones and rescale + position to create more realistic appearance
Select polygons where undercarriage doors would be - this will allow a reference point when flicking between vertex + polygons because selections are saved
Manipulate vertex to create more accurate door profile.
Detach - extrude for thickness
Rotate into position