Wednesday 9 February 2011

Lecture 3 - Asignments

Making Leaf using plane

Editing picture
Took given image "leafLARGE" - imported to "Sketch book Pro"
Flooded background making sure to bleed over edges
Created second layer to picture - white leaf on black background














Editing material

diffuse - bitmap - use file
Maps - opacity - use same file
maps - bump - use same file - very high figure

Manipulate the plane














render - STILL PROBLEMS WITH OPACITY WILL ASK IN CLASS



















Produce shine shine material

Extended primatives - torus knot

Material editor - anisotropic shader - high specular level + high anisotropy level






















material editor - maps - reflection - bitmaps - insert pic to be reflected



producing multi sub object material

standard primatives - teapot - editable poly - scroll down to polygon material ids
select element - selesct each part and change material id
material editor - change standard to multi/sub object















Change sub colours - remove unused slots































Make bitmap (JPEG format)














Material editor - diffuse box - bitmap - select file
Create object click and drag over to object to apply




















Shaders
- tried all shaders individually to assess outcome.
have not created jpeg for each one as deemed unnecessary

1 comment:

  1. Yes - but HOW did you achieve these? Blog the process in full please!!!

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