Making Leaf using plane
Editing picture
Took given image "leafLARGE" - imported to "Sketch book Pro"
Flooded background making sure to bleed over edges
Created second layer to picture - white leaf on black background
Editing material
diffuse - bitmap - use file
Maps - opacity - use same file
maps - bump - use same file - very high figure
Manipulate the plane
render - STILL PROBLEMS WITH OPACITY WILL ASK IN CLASS
Produce shine shine material
Extended primatives - torus knot
Material editor - anisotropic shader - high specular level + high anisotropy level
material editor - maps - reflection - bitmaps - insert pic to be reflected
producing multi sub object material
standard primatives - teapot - editable poly - scroll down to polygon material ids
select element - selesct each part and change material id
material editor - change standard to multi/sub object
Change sub colours - remove unused slots
Make bitmap (JPEG format)
Material editor - diffuse box - bitmap - select file
Create object click and drag over to object to apply
Shaders
- tried all shaders individually to assess outcome.
have not created jpeg for each one as deemed unnecessary
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2011
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February
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- Aircraft build - Under carrage
- Aircraft build - Tail fin
- Aircraft build - Fuel Pod
- Aircraft build - Wing
- Aircraft build - Engines
- Aircraft build - Vertical stabilizer - basic build
- Aircraft build - Fuselage - basic shape
- Aircraft Build - Research + Planning - Skyfleet S570
- Lecture 3 - Asignments
- Research
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February
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Yes - but HOW did you achieve these? Blog the process in full please!!!
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