Tuesday, 12 April 2011

Tow truck

Reference pic


Create cylinder - extrude - 20+ sides - smooth - editable poly


Inset - front and back - Remove excess geometry

bridge gaps in geometry - creating to archs


Clone - move second arch required distance


Attach to each other


Remove depth geometry  (change of build plans)


Bridge arches using bridge tool under edges


re create - depth



By building this method lost smooth geometry in curves - straight edges were simply projected for depth


Rebuilt from scratch


Bridged as originally planned


Capped all gaped geometry caused by this method



Increased depth of body compared to wheel arch


Removed excess geometry


Removed front arch



Replaced with flat plane



Extruded box from bottom edge. Moved vertices to create angle


Removed excess geometry


extruded centre


Angled centre (to allow room for airplane front axel)


Extrude forward to create font of truck


Extrude vertically to create cabin



use connect tool to add geometry to angle cabin backwards - use inset to create window geometry



Select window geometry and extrude into cockpit create indentation


repeat technique to create indents for lights


Create box 2 verticle sections by 3 horizontal - editable poly


Edit vertex to create step - assign material and attach to body


Add geometry for sun roof (half of geometry for use with symmetry later



Use previous technique to create details in indents




Apply materials - detach indents to apply black material for illusion components




Use symmetry to create whole body


Import wheels from truck


Created wrong sized wholes for wheels (should have built around wheels at start!!) Learnt and method used for airplane steps


Created new cylinder - cut geometry of old arch - bridged geometry - removed new excess geometry

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