Using symmetry / mirror replicate completed wing + rudder to complete plane.
Create materials to relate to elements functions (eg tyres / rubber) rubber = blinn material no shine + black. Metal = grey - anthroscopic - high specular + anthroscope with rotation
Cover entire plane with basic materials
Create second + third etc metals to create different appearances since not all components are of uniform material or colour
Select fuselage - quick slice - two slices (horizontal) positioned for skyfleet colours (see reference pictures of plane for positioning)
Select polygons on tail - Detatch
Highlight polygons inside two ''quick sliced'' lines (this can be difficult to achieve directly - over highlight polygons and remove as necessary)
Detached tail polygons will not be blended with strip
materials - diffuse layer - bitmap - created skyfleet colours
Detach centre section so bitmap is not as distorted (stretched)
Apply material - adjust shape / size / position until desired result is reached
Apply reversed bitmap to opposite side of fuselage
Apply separate materials to either end of strip (blue material to front - yellow to rear)
Add reflect / refract as desired for enhanced finish - use raytrace as bitmap
twist antroscopes to angles that allow more realistic reflections
No comments:
Post a Comment