Front of fuselage - select - quick slice horizontally for top of cockpit - cut bottom outline angles across geometry
Highlight polygons to become cockpit - detach
Change material - use raytrace to create darken glass (material - maps - reflection / refraction - add raytrace bitmaps - 80%
select - fuselage - edge - quickslice - horizontal lines for top + bottom of windows - select 4x groups of polygons with 4x group polygon gaps. To select both side at once - turn off ignore back facing - hold alt to allow drag select + hold ctrl to add selections (or just use alt to cancel selection) release alt on selection whilst dragging just holding ctrl. EG alt+ctrl - drag over polygons (in orthographic side view to select polygons on opposite side accurately) - release only alt when finished dragging - release mouse click
Inset (by group selection) - inset again - move polygons into fuselage (indent)
Turbosmooth 2 incriments
No comments:
Post a Comment