Thursday 3 March 2011

Truck Build

















http://www.airliners.net/aviation-forums/trip_reports/read.main/107843/

















http://www.istockphoto.com/file_closeup/objects-equipment/560847-airport-fuel-truck.php?id=560847



Texron fuel tanker



http://www.notarealthing.com/2010/09/skyfleet-and-texron/


Simple objects - cylinder





Select polygons around base of shaft - delete




Edge ''tool / selector'' - hold shift - drag outwards horizontally - repeat vertically - repeat for base



Select top + bottom edge of flat side - connect - connect options (side box) - slide + pinch 2 segments




Repeat for opposite side + to add shown below geometry




Select polygon - inset





inset again then move backwards to create indent - curves created by manipulating earlier added resolution / geometry





Remove top to polygons along shaft - cap - select capped polygon surface



Extrude vertically





Select end polygon + extrude




Select cylindrer + newly created bar - detach



Select all other geometry (rear base) - mirror / symmetry - create mirrored entity



Place apprpriately




Select opposite edges as shown below - bridge




Re-attach all geometry together - target weld loose vertex to remove gaps / overlaps




select cylinder end polygon - extrude - select end border + cap to create back face




CAB ATTEMPT 1

Create box - many segments




Manipulate vertex to create truck front shape as shown below





Extrude to half width of cab





CAB ATTEMPT 2

Create tube - select outside edge vertex - move backwards to create sloped angle - remove unwanted segments to create arch




Select - boarder - cap bottom of arch





Select back edge - hold shift - move vertically - adjust vertex positions to create bonnet shape - hold shift pull horizontally




Select vertical edge to pull out door base - separately select bonnet edge and pull out (hold shift + move) to create windscreen and roof





To create boarder for side window loose geometry needs to be tied together to form closed boarder to be capped. Target weld vertex together below is a before shot





After shot





Polygon select all geometry as shown below - detach





Select front - turbo smooth




Mirror / symmetry to create full front cab - attach new segment to orginial






Remove two segments creating windscreen - target weld geometry to create boarder


Cap boarders




Wheels

Create tube (many segments) - manipulate vertex to give rounded, softer appearance





Create cylinder with minimum 5 cap segments






Manipulate segment radii to allow narrow wide narrow config - select wide section ring using polygon select - move backwards to create indent






Clone wheel and tyre to create back wheel - mirror / symmetry both wheels too create wheels for otherside






Create three cylinders, two sizes - configure as shown below - put together to create exhaust- align with side of vehicle 





Underside of vehicle has no geometry - select front edge + back edge - bridge





Result of bridge





Basic render check





Wide angle mirror - create cone - on large cap select polygon - inset - move geometry inwards 





Create cube - select one shaft side - polygon - inset - move polygon inwards





Position accordingly






Create cube - many segments - select modifier bend - set angle






Move into position to create illusion of support






Attach and bridge to mirror - ad straight supports to long mirror - use simple cuboids






Materials

Create colour bitmaps + logo bitmaps + metals + rubber
Use raytrace maps on reflect + refract to create glass





Select all cylinder geometry - detatch





Select top edge of side + bottom - connect - 2 segments - pinch






Select polygons as shown




Apply bitmap/material logo to section - scale + move until desired outcome.
Apply mirrored + reversed logo to opposite side (with placement manipulation rotation may be required)




Apply all other materials


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