Thursday, 3 March 2011

Hangar



 http://www.notarealthing.com/2010/09/skyfleet-and-texron/



Create cube




Add resolution using connect, pinch + inset




Select polygon + indent as shown below





Select roof - extrude - 




Add geometry along roof using connect



Manipulate vertex to create curved roof




Creating roof inside

Create cube - change dimensions to slim cuboid - array for depth



Select all duplicates - tools - array - second direction





Create connecting beam (cube stretched) array in two directions at once (to connect all components of inside roof)




Third connection slopes to towards centre therefore requires two directional array to mid point




Then mirrored to complete




Move into position




Attempt 2

Walls - features

Create gengon - 6 sided - to taper





Clone and place into pattern as shown




Connect gengon's using bridge (select opposing polygons, bridge tool)




Extrude further as shown




Attempt 3

Before connecting using bridge - inset every side to give extra detail to joining parts




Extrude and connect as shown (shown next to previous attempt


Place onto wall - extend horizontal  shafts - add extra cubes (cuboids) for detail



Replicate main feature of wall to add detail




Mirror to cover opposing wall



Back wall - cubes - stretched - inset one side - move ploygon in for indent as shown below - pair with clone - replicate across the back wall



detach roof - clone - place next to original
Select outside wall - extrude to line with roof




Crane
Create gengon -  6 sided - no taper - select bottom face - inset - extrude + repeat 5x








Create cage using same technique as cage for truck roof



Cube - inset all sides - remove unneeded polygons - bridge created gaps
















No comments:

Post a Comment